Sound-Coded for Your Convenience: Pretty much any enemy.The Major Biomechanoid's rockets are particularly useful to lay waste to other mooks. Set a Mook to Kill a Mook: When factoring in the enemies' Artificial Stupidity, it's fairly easy to position Sam where one enemy can deal damage to, if not outright kill, other enemies.Mental's got a lot of resources, apparently. They include alien soldiers, wild alien animals, alien mercenaries, zombies, robots, witches, harpies, clones, demons, ogres, and biological war machines. Mooks: Literally tens of thousands of mooks of dozens of different types in any given game.His headquarters is also the home of The Joker, Lex Luthor, and Darth Vader. Legion of Doom: Mental likes to recruit some of the galaxy's most notable villains into his army, like Ugh Zan III (an ancient deity and one of the most feared beings around), Mordekai the Summoner (one of the galaxy's most infamous sorcerers), Prince Chan, Count Kleerofski (both local alien dictators), and the Uber Lava Golem (ancient guardian of the Alley of Sphinxes).The Horde: Mental's army of course! They're mostly made up of things like robots, zombies, clones, biomachines, war beasts, and genetically engineered species, but Mental's not above just recruiting primitive races and using their own primitive technologies (such as the Reptiloids, Arachnoids, Orcs, Zorgs, Octanians, and Atlantleans) to bolster his ranks.Homing projectiles are just par for the course. Homing Projectile: Many enemies in The Last Hope have these, being a game where almost every enemy fires a projectile of sorts.Fireballs: Many enemies fire them, though they seem to be favored by Giant Mook types in particular.
![serious sam kamikaze serious sam kamikaze](https://assets2.rockpapershotgun.com/serioussamkamakaze1.png)
Early-Bird Cameo: If you pick up secret items, you can encounter certain enemy types much earlier than they would normally spawn.Disproportionate Retribution: Picking up a mere 1HP or 1 armor pickup might trigger an ambush with HORDES of enemies.Beating A Dead Player: You can watch all the melee enemies run frenziedly back and forth over the spot where you died.Beam Spam: Since the game loves to throw hundreds of enemies at you, and a lot of them shoot lasers (most prominently the Minor Biomechanoids), this will happen frequently.Downplayed a bit in BFE, where some enemies will at least dodge projectiles at long range and strafe/flank rather than running straight. This is mostly done so they can throw hundreds of enemies at you at a time without straining system resources. Melee enemies will simply run at you and hit you, while projectile enemies will either run at you while shooting and shoot you while standing still, not even trying to dodge your attacks, even the Painfully Slow Projectile weapons. Artificial Stupidity: Every single enemy is dumb as a bag of hammers.